Alleged Sony PS5 Pro Spectral Super Resolution Technology Teased

Moore’s Law is Dead (MLID), the popular TechTuber and prominent speculator and leaskter of hardware technology, posted a video recently that points at the upcoming Sony PlayStation 5 (PS5) Pro using having its own super resolution upscaling technology. That technology will allegedly be called Spectral Super Resolution or PSSR, for short.

Not that we assume you’re wondering why Sony may be developing its own version of the super resolution technology for the PS5 Pro, but if you are, we can view as a matter of technological dominance, as well as a dependency reduction from its chip partner’s own technology. In this case, it is AMD and its own version of FidelityFX Super Resolution (FSR) currently being used on the PS5.

YouTube video

To that end, Sony is reportedly comparing its PSSR with FSR2 on the PS5 Pro, claiming that its own super resolution upscaling technology is better in terms of image but at this point in time, we can only take this claim with a very large pinch of MSG, given that the images are still and therefore, do not accurately reflect the performance of the upscaling technology. These sort of things are best seen either in person or via video.

Specs-wise, according to a document called the “Trinity Technical Overview”, the PS5 Pro will have a machine learning capability for 300 TOPS with 8-bit integers, 67 TFLOPS for 16-bit floating-point calculations, and an estimated 33.5 TFLOPs in single-precision compute (FP32) at its peak. In layman’s terms, that is more than three times the performance of what the current PS5 is capable of.

Sony PlayStation 5 PS5 X Twitter

Adding on to that, MLID also says that the GPU clock of the PS5 Pro is expected to be between 2.18GHz or 2.45GHz, along with access to 60 out of 64 Compute Units that is warranted by the custom APU.

There is still no word as to when the PS5 Pro will be launching and on top of that, we do not know if Sony intends on making PSSR a day-one launch with the console. That being said, the implementation of the technology would really boil down to how willing game developers are willing to design and build their games on the console.

(Source: MLID, Videocardz)

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