AI in Games Market 2020 Industry Size, Share, Price, Trend and Forecast to 2025

Wiseguyreports.Com Adds “AI in Games -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

PUNE, MAHARASHTRA, INDIA, December 29, 2020 /EINPresswire.com/ — AI in Games Industry

Description

Wiseguyreports.Com Adds “AI in Games -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database

This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of “intelligent agents”: any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term “artificial intelligence” is applied when a machine mimics “cognitive” functions that humans associate with other human minds, such as “learning” and “problem solving”.

The key players covered in this study

Microsoft
Ubisoft
Tencent
EA
Vivendi
Nintendo
Sony
kashbet
Konami
Capcom
Netease

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Market segment by Type, the product can be split into
Type I
Type II

Market segment by Application, split into
Video Games
Mobile Games
Other

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global AI in Games status, future forecast, growth opportunity, key market and key players.
To present the AI in Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AI in Games are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

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Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AI in Games Market Size Growth Rate by Type (2013-2025)
1.4.2 Type I
1.4.3 Type II
1.5 Market by Application
1.5.1 Global AI in Games Market Share by Application (2013-2025)
1.5.2 Video Games
1.5.3 Mobile Games
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 AI in Games Market Size
2.2 AI in Games Growth Trends by Regions
2.2.1 AI in Games Market Size by Regions (2013-2025)
2.2.2 AI in Games Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

….

12 International Players Profiles
12.1 Microsoft
12.1.1 Microsoft Company Details
12.1.2 Company Description and Business Overview
12.1.3 AI in Games Introduction
12.1.4 Microsoft Revenue in AI in Games Business (2013-2018)
12.1.5 Microsoft Recent Development
12.2 Ubisoft
12.2.1 Ubisoft Company Details
12.2.2 Company Description and Business Overview
12.2.3 AI in Games Introduction
12.2.4 Ubisoft Revenue in AI in Games Business (2013-2018)
12.2.5 Ubisoft Recent Development
12.3 Tencent
12.3.1 Tencent Company Details
12.3.2 Company Description and Business Overview
12.3.3 AI in Games Introduction
12.3.4 Tencent Revenue in AI in Games Business (2013-2018)
12.3.5 Tencent Recent Development
12.4 EA
12.4.1 EA Company Details
12.4.2 Company Description and Business Overview
12.4.3 AI in Games Introduction
12.4.4 EA Revenue in AI in Games Business (2013-2018)
12.4.5 EA Recent Development
12.5 Vivendi
12.5.1 Vivendi Company Details
12.5.2 Company Description and Business Overview
12.5.3 AI in Games Introduction
12.5.4 Vivendi Revenue in AI in Games Business (2013-2018)
12.5.5 Vivendi Recent Development
12.6 Nintendo
12.6.1 Nintendo Company Details
12.6.2 Company Description and Business Overview
12.6.3 AI in Games Introduction
12.6.4 Nintendo Revenue in AI in Games Business (2013-2018)
12.6.5 Nintendo Recent Development
12.7 Sony
12.7.1 Sony Company Details
12.7.2 Company Description and Business Overview
12.7.3 AI in Games Introduction
12.7.4 Sony Revenue in AI in Games Business (2013-2018)
12.7.5 Sony Recent Development
12.8 kashbet
12.8.1 kashbet Company Details
12.8.2 Company Description and Business Overview
12.8.3 AI in Games Introduction
12.8.4 kashbet Revenue in AI in Games Business (2013-2018)
12.8.5 kashbet Recent Development
12.9 Konami
12.9.1 Konami Company Details
12.9.2 Company Description and Business Overview
12.9.3 AI in Games Introduction
12.9.4 Konami Revenue in AI in Games Business (2013-2018)
12.9.5 Konami Recent Development
12.10 Capcom
12.10.1 Capcom Company Details
12.10.2 Company Description and Business Overview
12.10.3 AI in Games Introduction
12.10.4 Capcom Revenue in AI in Games Business (2013-2018)
12.10.5 Capcom Recent Development
12.11 Netease

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