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ForeVR launched its first virtual reality sports game today with the launch of ForeVR Bowl for the Oculus Quest and Oculus Quest 2 VR headsets.
Most people aren’t going out to bowling allies right now, but this game could give you a flavor for it with its zany take on bowling. The $20 game lets players experience an immersive world of
bowling and access to avatars based on Facebook’s Avatar 2.0 animated characters.
The company was founded by industry vets Marcus Segal and Mike Pagano Doom, who both worked at Zynga. They raised $1.5 million in December and finished their first Unity-based game in 10 months with a team of 10 people.
Segal said in an interview with GamesBeat that the VR market is entering a new stage with the increasing accessibility and affordability of VR technology, thanks to the launch of the Oculus Quest 2 wireless headset. The team aims to translate the most popular and classic “in-real-life” games into addicting and compelling games you can play with friends and family, he said. In particular, he thinks that sports games will be a big opportunity in VR.
“Our average play sessions when people play with other people are 40 minutes,” Segal said. “People just love to interact. It’s a great game where you can have a chat or have a meeting while you’re bowling. We feel it lives up to the promise of VR in terms of presence. You feel teleported to another place.”
Gameplay
ForeVR Bowl offers six themed bowling alleys including the moon, a disco club, a Palm Springs mansion, a 1990s hall, a champion’s hall, and a Polynesian island with bumpers for kids — with dedicated soundtracks for each location. Players compete against family and friends choosing from a selection of 75-plus collectible bowling balls, each with its own distinct style and game play.
“No two people throw bowling balls the same way,” Segal said.
You can do trick shots. And you can actually roll the ball from anywhere you stand and you can get bowling balls capable of rolling at 50 miles per hour.
ForeVR Bowl uses a bowling simulator and Real Feel throw technology to create an authentic bowling experience that brings real-life games to VR. Players can choose from a variety of different game modes: single-player, golden pin, multiplayer (share the same headset), and multiplayer where you play with your real life friends or meet new ones.
Hidden throughout the game are Easter Eggs — unexpected treats — for players to discover and share, such as landing strikes with crazy trick shots, dancing with non-player characters who
were physically animated by the ForeVR team, and making music by picking up the glitter balls.
Players can earn trophies through select achievements in the game, such as a Strike, a Brooklyn Strike, a Hambone and maintaining a strong bowling average, they can earn coins by playing and unlocking different balls for purchase and they can have their name featured on the leaderboard in every alley.
Over time, the game will get updates such as smooth locomotion and turning, improved avatars, and more languages. You can already cast the imagery to a TV and livestream it.
Background
ForeVR backers include Galaxy Interactive Fund, Twitch CEO Emmett Shear, Twitch cofounder Justin Kan, and Zynga founders Mark Pincus and Justin Waldron. The team is based in San Francisco and Los Angeles and includes senior creatives and strategists from Glu, Disney, Electronic Arts, and Zynga.
Segal, who previously worked at Zynga, believes the opportunity is similar to the moment when the Nintendo Wii made games more accessible to everyone from toddlers to grandparents. Wii Sports was a huge hit on the Wii, and it’s no accident ForeVR’s first game is a bowling game.
At Zynga, Segal helped pioneer social gaming as senior vice president of global operations and chief operating officer of Worldwide Game Studios. He was part of the team that made it one of the fastest-growing companies ever to hit $1 billion in revenue.
Segal also cofounded and served as the chief operating officer for Vindicia, a technology company focused on providing advanced payment solutions for digital merchants (the company was sold to Amdocs in 2018). Segal served as COO of eMusic.com, where he championed music’s shift to digital and led the organization through their acquisition by Universal Music Group in 2003. Before he got into tech, he worked in TV and film and was a pyro-technician on Beastmaster 3.
Doom serves as the chief creative officer at ForeVR and previously founded and ran Pagano World, a consulting company that offered clients production and game direction insights on games such as John Wick Hex and Blair Witch. He was also a pioneer in mobile-first gaming as the founder and CEO of indie studios Built Games, creating games for partners such as Viacom and Turner Broadcasting.
Before his career as a gaming entrepreneur, Doom was general manager of the new casino group at Zynga. At Electronic Arts, Doom founded EA’s first free-to-play studio and led the production of the award-winning SimCity Social Facebook game. He also worked on some of the earliest and most widely played games out of Walt Disney Internet Group and Warner Bros. Online.
Segal had been investing in games until recently, but when he saw VR’s growth, he decided to jump back in.
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