Welcome to Bloxburg
Roblox
Roblox, the kids’ gaming company that’s getting set to go public, released an updated prospectus on Thursday showing that its revenue for the first three quarters of 2020 was higher than previously reported, while its net loss was lower.
Revenue in the first nine months of 2020 jumped 70% to $613.9 million, the company said on Thursday. In its prior prospectus in mid-January, Roblox said revenue over that stretch climbed 68% to $588.7 million. Its revised net loss for the period was $194.5 million, down from $213.3 million as reported before.
The filing comes after Reuters reported in late January that the company postponed its stock market debut because the SEC was scrutinizing the company’s method of recognizing revenue through its digital currency. In the story, Reuters cited a memo sent to employees.
Roblox said that it now expects its direct listing to take place in March, rather than February as it indicated in a prior filing. Roblox had originally planned to go public through a traditional IPO in December, but it delayed its debut a first time and changed to a direct listing after Doordash and Airbnb priced their IPOs well below where the stocks opened.
Roblox, which has one of the top-grossing apps on Apple and Google devices, makes money by allowing its millions of users to buy virtual currency called Robux that can be used to dress up their avatar or advance in games.
The change in reporting altered Roblox’s financials for each of the past 11 quarters, which are the ones covered in the prospectus.
Nominations are open for the 2021 CNBC Disruptor 50, a list of private start-ups using breakthrough technology to become the next generation of great public companies. Submit by Friday, Feb. 12, at 3 pm EST.